8/27/2023 0 Comments Keyshot render visibility![]() ![]() Lighting is definitely one of the major features of Keyshot that I personally like to play with a lot and being able to recreate complex setups from model to model with perfect angles to match across an entire product line has save myself many work hours. For someone that has a deep understanding of practical lighting, I felt I have been unbound by the natural laws of physics with the ability to create lighting and effects that are otherwise impossible to do with a camera and full studio lighting setups. KeyShot Pro includes all animation tools, render queuing. I was able to achieve lighting that is extremely difficult to do, to some setups that are impossible with features like being able to make the lights completely invisible to the camera or even outright removing their reflections for reflective materials like clear acrylic plastics and metals. Superb performance, widely used - KeyShot is a reliable, versatile and powerful standalone renderer. For KeyShot, the main light source of choice is the environment, in the form of an HDRI image. The examples below show the effect of toggling visibility to camera. Lighting is probably the most important feature of a renderer. ![]() Use KeyShot 9 to open the chair file, add a camera, and adjust the composition. The chair is made of slightly worn-out leather material, with cloth weaving hem material and wooden chair frame, especially using the hair function to add realism to the fabric sense. Start low and increase the samples if you still see noise or the render looks grainy. Visible to Camera Here, you can toggle whether or not the light source geometry is shown in real-time window and renderings. This is the process of using KeyShot 9 to make the final rendering of a leather chair. As a professional product photographer for 17-years, switching to a 3D workflow with Keyshot, the lighting was probably one of the most attractive things to me. Maximum Samples 128 Maximum Samples 512 How many samples should I use Generally speaking, a simple scene will require fewer samples and a scene with more complex lighting and materials will require more samples. ![]()
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